May 31, 2008
Understanding innovation in the organisation
I wrote this for a client recently, and was promoted to post it here after reading Dave's post about innovation.
Infectious Innovation
A brief discussion about
creating a culture of innovation inside organizations.
Any talk about innovation has to first create an understanding of what the term means and how it fits into the organisational context.
Innovation is concerned about tomorrow's revenue. However, organisations are generally designed
around today's revenue, and with
that, the associated pressures and initiatives to reduce variance and increase
efficiency.
So that is why it is extremely difficult for new ideas and
creative thinking to take root and find a nurturing environment; the day-to-day
operational focus creates a thinking style that is reactive and judgmental. If
one had to think of a metaphor to describe this, the Emergency Room environment
is a useful one.
So it's clear that for new ideas to emerge and flourish,
an appropriate environment needs to be present, much like a Greenhouse.
A Greenhouse is preferably a physical space that
stimulates participants into a headspace of fresh thinking, but more
importantly, it's also a headspace where certain behaviours are encouraged,
whilst others (typical in the operational/ER space) that are detrimental to the
creative process are discouraged.
Innovation
& Creativity
At this point a distinction between innovation and creativity needs to be made. Our take is that creativity is the raw material for the innovation process, the posing of questions, probing new lines of thinking, the generation of ideas, the discovery of new connections.
It is a behaviour and thinking style that is needed to
support the innovation process.
Innovation can be thought of as "ideas in action". For the
ideas to have any relevance, they need to add value to the organisation with a
range of options, from reinventing processes to creating new industries.
Innovation needs the right mix of supporting structural elements and senior
leadership worldviews. Hence the lens that innovation is about tomorrow's
revenue.
It's also about action, and prototyping and experimenting, invention, with roughly formed concepts is a key part of the process - the mindset
of getting something 100% right before engaging the customer or board derails
the innovation process in many organisations.
Continuous improvement I would argue is less about innovation and more about applied learning, as the mindset is all about getting better answers to the same old questions. True innovation is coming up with new questions.
Creating
A Culture Of Innovation
The interplay between the innovation and creativity can
best be illustrated by viewing the organisation through a systems thinking
lens. There are four cascading levels in which to see the organisation system:
Worldview or Weltanschauung:
This is the how the system architects see the world, what mental
models they have employed in creating and unfolding their vision. Think of the
different worldviews that Henry Ford and Steve Jobs had, the framework of ideas and beliefs through which they interpreted the world around them.
Vision:
The above mental models inform the development of a vision of what the
system architects want to achieve. Ford's vision centered on mass production,
Job's was about building an "insanely great" design-led organisation.
Structure:
Both the worldview and vision in turn inform the design of the
organisation's systemic structure, and that includes the cultural, procedural,
policy, and infrastructural elements.
-
Behaviour:
Patterns of behaviour, in turn, are influenced by the structural
elements, the interplay between the cultural hiring filters, prevailing
expectations of desired behaviour, and reward systems (intrinsic and
extrinsic).
The figure adjacent illustrates how these systemic levels
relate to each other. Of course with any system, the interplay is not linear
and the depiction below is a highly simplified version to help frame why
innovation and creative thinking initiatives sometimes fail.
Organisational
Change
To train and coach teams in creative thinking, grounded in
challenges and problems they face in the organisation, without a parallel shift
in the worldviews and structural design of the organisation may result in teams
not realising the full potential of these new
thinking behaviours.
Since behaviours are bounded by the limits of the
structural design 'container', and that in turn is limited by the
organisation's leadership worldview, the new creative actions by individuals run
out of steam, killed by these well-used phrases: "We tried that last year",
"Management won't buy that."
An example helps to illustrate this interplay.
Top leadership buys into the idea (ie.
their worldview shifts) that for innovation to really change the game for their
business, customers need to be actively recruited and integrated into the
research and insight process from the beginning, and at all points of contact.
(Traditional market research by contrast is generally used to answer
preconceived questions that the firm has, and are mostly answered in artificial
environments like the focus group.)
Teams are then coached in creative thinking, with a
resultant shift in behaviour.
However, the part in the middle, structural design, doesn't change as
quickly. For example, structural elements may relate to a very restrictive
warranty policy, where any adaptation of a product by a customer voids the
warranty. Coupled with this is a performance management system that says sales
reps may not spend more than 30 minutes on each client visit.
These two elements conspire against the new intentions and
worldviews of senior leadership: a customer is not willing to show the rep
clever and useful adaptations they have made to the product, and the rep is
under time pressure not to stray from the sales-focused visit. The adaptation
may be just the thing that more customers are calling for, but the organisation
is too inwardly focused on it's own R&D and marketing idea pipeline as the
source of innovation.

Infecting
Innovation
One way out of this dilemma is to create teams that
prototype the interplay between vision, structure and behaviour, without
implementing wholesale realignment. With the prevailing worldview in place,
certain multidisciplinary teams are formed and coached in creative behaviours,
and these teams are applied to specific challenges, eg.
specific customers, service issues, or product
development challenges.
Over time, more and more of these teams are introduced
into the organisation, and slowly 'infect' the rest of the organisation with
their approach and results. While this is happening, structural impediments are
identified and a new design is prototyped.
PS This thinking has been influenced by a host of articles and players in this space, not at hand at the moment...will post references soon.
Posted by sdehaast at 11:57 AM | Comments (0) | TrackBack
February 26, 2007
Traditional thinking vs Design Thinking
This is an exceptional article that I came across a while back that really helped me understand the differences in thinking styles that we encounter across organisations.
The principle of Design Thinking articulates why I started Ideafarm - to help teams create innovation possibilities in their environment and to think beyond a constraints-driven world.
Full article in the extended entry, or available as a small pdf download.
Some excerpts:
Flow of work life
Traditional firms organize the flow of work life around permanent jobs and ongoing tasks ....
In design consultancies, the work flow differs radically. The world consists primarily of projects with defined terms. Designers are accustomed to being assigned to a given project with a specific deadline ... Designers get used to mixing and matching with other designers on ad-hoc teams created with a specific purpose in mind. They see their lives as an accumulation of projects...
Work style
...Because of this collaboration with clients, the work style also tends to be iterative -- the opposite of waiting until something is "right." This involves prototyping, honing, and refining through multiple iterations with the client.Architect Frank Gehry is famous for this iterative style. The first design that goes public typically elicits a firestorm of protests for its inadequacies on a number of dimensions, making clients, users, and observers extremely nervous because they generally work in traditional organizations in which nothing sees the light of day until it is "right."
Constraints
The dominant attitude of traditional firms is to see constraints as the enemy and budgets as the drivers of decisions.The budget -- arch enemy of the traditional firm manager -- simply makes it impossible to do any better.
By contrast, design shops' dominant mind-set is: "There's nothing that can't be done." If something can't be done yet, it is only because the thinking hasn't yet been creative and inspired enough. For Buckminster Fuller, the problem of buildings getting proportionally heavier, weaker, and more expensive as they got larger in scale did not qualify as intractable. It remained intractable only until he created the design of the geodesic dome, which gets proportionally lighter, stronger, and less expensive as it grows larger in scale.
For designers, constraints never constitute the enemy. On the contrary, they serve to increase the challenge and excitement level of the task at hand. In fact, given the source of status in these organizations, constraints actually increase the level of a problem's "wickedness," making its potential solution that much more rewarding. Hence designers would rarely say: "That simply can't be done" or "We don't have the budget for that." Rather, they'd proclaim: "Bring it on!"
By Roger L. Martin, Dean of Rotman School of Management
Creativity That Goes Deep
Embracing design-shop approaches to problem solving means having to shed some key characteristics of how traditional companies work
The topic of design is as hot as a pistol these days. Everywhere you
look, you see cover stories and conferences. If it's design-related,
people are talking about it. Firms everywhere want to revolutionize
themselves by turning design-oriented. They look wistfully at the
stupendous growth that the iconic iPod has provided previously
stagnating Apple Computer (AAPL
), and believe that design can help them create their own version of the iPod and restart their growth engines.
Unfortunately, it's not as simple as hiring a chief design officer and
declaring design as your top corporate priority. To generate meaningful
benefits from design, corporations will have to change in fundamental
ways before they can operate like the design consultancies who advise
them on how to sharpen their design focus. To get the benefit of
design, companies have to embed design into -- not append it onto--
their business.
Design organizations vary significantly from traditional firms
along five key dimensions: flow of work life, style of work, mode of
thinking, source of status, and dominant attitude. Left unchecked, the
stark contrast between traditional firms and design consultancies will
impede any attempt by traditional firms to become more design-oriented.
Flow of Work Life
Traditional firms organize the flow of work
life around permanent jobs and ongoing tasks. "Vice-president of
marketing" is a permanent position with a set of tasks considered
ongoing, without finite duration: managing the annual advertising plan,
setting marketing budgets, coordinating with sales, reporting quarterly
on share trends to the CEO, etc. The marketing vice-president is
rewarded primarily for fulfilling these ongoing responsibilities
consistently and adroitly. By and large, colleagues mirror this flow of
work life.
In design consultancies, the work flow differs radically. The
world consists primarily of projects with defined terms. Designers are
accustomed to being assigned to a given project with a specific
deadline. When the deadline comes and the project is completed, it
disappears from sight, and the designer moves on to other projects,
each of which also has a fixed duration. Designers get used to mixing
and matching with other designers on ad-hoc teams created with a
specific purpose in mind. They see their lives as an accumulation of
projects, rather than an accumulation of hierarchical job titles --
i.e., manager, director, AVP, VP, SVP, EVP, and CEO.
NOTHING PERMANENT. Dropped into a
traditional setting with a permanent job defined by the performance of
an ongoing set of tasks, a designer will feel completely alienated from
the "normal" way of operating, because design thinking and work require
a different flow of work life.
Interestingly, one could argue that traditional firms actually
fool themselves in attempting to portray jobs and tasks as "ongoing"
and "permanent" when, in fact, most of work life is naturally a set of
projects, each of which has its ebbs and flows. Many managers complain
that, because of all the "fire-fighting" they have to do on things that
come up, they can't seem to get their "real job" done. I would argue
that they have a skewed sense of reality: The fire-fighting is probably
more real than the so-called real job.
Style of Work
Traditional firms have a style of work that
involves ongoing, permanent tasks. Roles tend to be carefully, if not
rigidly, defined with clear responsibilities for the individual laid
out and economic incentives linked tightly to those individual
responsibilities. People are typically much more adept at describing
"my responsibilities" than they are at describing "our
responsibilities."
They feel inclined to work away at these responsibilities,
refining and honing outputs before sharing a complete, final product
with others. For example, the SVP of marketing will work away on the
annual marketing plan, refining and adjusting it until it is "the
perfect plan" and only then take it to the CEO in the hopes of the boss
saying: "Perfect."
GEHRY'S BLUEPRINT. In a design shop,
the style of work is much more collaborative. Even though some
hierarchy within teams likely exists, projects are typically assigned
to teams rather than to individuals. A design team is mandated to come
up with a design solution together -- not individually. And the team is
expected to interact throughout the process with the clients by
bringing them into the design collaboration.
Because of this collaboration with clients, the work style
also tends to be iterative -- the opposite of waiting until something
is "right." This involves prototyping, honing, and refining through
multiple iterations with the client.
Architect Frank Gehry is famous for this iterative style. The
first design that goes public typically elicits a firestorm of protests
for its inadequacies on a number of dimensions, making clients, users,
and observers extremely nervous because they generally work in
traditional organizations in which nothing sees the light of day until
it is "right."
JUDGED UNFAIRLY. They can't imagine
that Gehry has only just begun, that even though he is the brilliant
expert, he wants to get valuable feedback for the next iteration, which
won't be final either, by the way. Indeed, "final" only emerges many
iterations into the future.
When traditional firms hire designers, their managers often
find them disappointing because, like Gehry, they produce prototypes
for feedback instead of final products. Unfortunately for the
designers, these firm managers think they are seeing a final product
and -- judged by that standard -- the product is deemed patently
substandard and the designer incompetent.
Mode of Thinking
Traditional firms utilize and reward the use
of two kinds of logic. The first, inductive, entails proving through
observation that something actually works. The second, deductive,
involves proving -- through reasoning from principles -- that something
must be.
A retailer may study the cost structure of all of its outlets,
for example, to determine which has the best cost position in order to
set, inductively, a cost target for the whole chain. Or a consumer
packaged-goods firm can use its engrained theory -- "build market share
and profits will follow" -- to deduce the appropriate action in a given
situation.
Any other form of reasoning or arguing outside these two is
discouraged and, at the extreme, exterminated. The challenge is always,
"Can you prove that?" And to prove something in a reliable fashion
means using rigorous inductive or deductive logic.
Designers also use and value inductive and deductive
reasoning. Designers induce patterns through the close study of users
and deduce answers through the application of design theories. However,
designers value highly a third type of logic: abductive reasoning.
Abductive reasoning, as described by Darden professor Jeanne Liedtka,
embraces the logic of what might be. Designers may not be able to prove
that something "is" or "must be," but they nevertheless reason that it "may be." This style of thinking is critical to the creative process.
REVOLUTIONARY CHAIR. Design
consultancies value and encourage abductive reasoning alongside
deductive and inductive reasoning. Bill Stumpf, head of a
Minneapolis-based design shop, and Don Chadwick, head of a design
consultancy in Santa Monica, Calif., designed the award-winning Aeron
chair for Herman Miller.
Stumpf and Chadwick had lots of detailed consumer research
from which to apply inductive reasoning -- and robust sets of design
principles to consider deductively. But their reasoning processes went
well beyond the inductive and deductive: They imagined what a chair of
the future could look like and how that chair could change the way
users would think about office chairs forever.
Could they prove any of it in advance? No. In fact, when users
first saw the chair, they gave it a decidedly chilly reception -- but
only because it looked like no other chair they had ever seen.
WINNING SENSIBILITY. In short order,
users warmed to the Aeron chair because Stumpf and Chadwick had indeed
created a product that no consumer could have described -- but that met
their unarticulated needs and sought to trump anything on the planet.
It turned into the best-selling office chair of all time and a
must-have for even the fanciest boardrooms, despite coming with a price
tag double the prevailing level of a high-end ergonomic office chair.
And it won, among other accolades, an award for the best design of its
entire decade.
None of this would have happened without the design-shop sensibilities that fostered Stumpf and Chadwick's abductive reasoning.
Source of Status
The primary source of status in traditional
firms is the management of big budgets and large staffs. When
executives have the occasion to boast about themselves, they tend to
refer to the number of people for whom they have direct responsibility
and/or the bottom line that they deliver each year -- for example, "I
run a 5,000 person organization, and our bottom line this year will be
$700 million." And of course, bigger is always better!
In a design consultancy, the source of status and pride
derives from solving "wicked problems" -- problems with no definitive
formulation or solution and that have definitions open to multiple
interpretations. This reality is confirmed by the appearance of the
office of any star designer: Desks, credenzas, and shelves are covered
with the "best" designs -- the ones that solve the most difficult
design challenges in the most elegant fashion.
Designers become known for their great solutions, whether the
Apple mouse, the Bilbao Guggenheim, or the Nike swoosh. These designers
enjoy the highest status inside their firms and across their
industries. As a consequence, everyone in the design field seeks to
earn status through tackling and solving wicked problems, not
administering the biggest budgets or the highest number of people.
Dominant Attitude
The dominant attitude of traditional firms
is to see constraints as the enemy and budgets as the drivers of
decisions. The common argument is, "We can only do what we have budget
to do." If only budget constraints could be relieved, these managers
seem to imply, so much more would be possible.
As a result, budget constraints are the reason why a product's
packaging is cheap-looking, or a product is late to market, or its
range is too narrow. The budget -- arch enemy of the traditional firm
manager -- simply makes it impossible to do any better.
LOVE THOSE CONSTRAINTS. By contrast,
design shops' dominant mind-set is: "There's nothing that can't be
done." If something can't be done yet, it is only because the thinking
hasn't yet been creative and inspired enough. For Buckminster Fuller,
the problem of buildings getting proportionally heavier, weaker, and
more expensive as they got larger in scale did not qualify as
intractable. It remained intractable only until he created the design
of the geodesic dome, which gets proportionally lighter, stronger, and
less expensive as it grows larger in scale.
For designers, constraints never constitute the enemy. On the
contrary, they serve to increase the challenge and excitement level of
the task at hand. In fact, given the source of status in these
organizations, constraints actually increase the level of a problem's
"wickedness," making its potential solution that much more rewarding.
Hence designers would rarely say: "That simply can't be done" or "We
don't have the budget for that." Rather, they'd proclaim: "Bring it
on!"
The Journey from Appending to Embedding
It is both
unrealistic and unproductive to think that traditional companies will
ever transform their organizations entirely into those of design
consultancies However, given today's design-centric environment,
traditional firms can -- and should -- make subtle but important
changes in their values to deeply embed and exploit design, rather than
append it as nothing more than the latest management fad.
The linchpin of the required change lies in the wicked
problem. A traditional firm's values result in assuming away wicked
problems as the product of immutable constraints with which the firm
must live: Managers avoid working on wicked problems, because status
comes from elsewhere, and concentrating on ongoing tasks crowds out
working on, and thinking about, wicked problems. Even if a traditional
firm takes on a wicked problem, the lack of appreciation of both
abductive reasoning and iterative/collaborate work makes it less likely
that it will be productively tackled.
REWARDING WITH WICKEDNESS. If
instead, traditional firms recognize that the wicked problems that
present themselves represent their biggest opportunities for value
creation, they will see that tackling them requires a project-based
approach and that the important role of projects in company life must
not be protected from the tyranny of ongoing tasks.
They will be more inclined to assign their best and brightest
to tackling wicked projects, which will signal that solving wicked
problems is a high-status activity. And by recognizing these issues
explicitly as wicked problems, the corporation will in greater
likelihood recognize that abductive logic as well as
iterative/collaborative process is needed.
Companies that truly want to embed design into their
fundamental operations need to wade into wicked problems. "Bring it on"
needs to replace "nothing can be done" as the response to these
problems. Wading into wicked problems using the approaches described
here will provide the catalyst for introducing key design
characteristics into an established company.
And as many of today's most successful corporations have
shown, infusing an organization with design principles can pay big
dividends in value creation.
Roger L. Martin has served as
dean of the Joseph L. Rotman School of Management at the University of
Toronto since Sept. 1, 1998. He was previously a director of Monitor
Company, a global strategy consulting firm based in Cambridge, Mass.
During his 13 years there, he founded and chaired the firm's
educational arm, Monitor University, and served as co-head of the firm
for two years and founded its Canadian practice.
His research interests lie in the areas of integrative
thinking, business design, global competitiveness, and corporate
citizenship. He has penned numerous articles for Harvard Business Review and also written for Barron's, Time, Fast Company, Compass, the Stanford Social Innovation Review, the Australian Financial Review, Maclean's, The Globe and Mail, and Healthcare Quarterly.
Martin's first book, The Responsibility Virus, was
published by Basic Books (New York) in 2002. He is currently chair of
the Ontario Task Force on Competitiveness, Productivity, and Economic
Progress and director of the AIC Institute for Corporate Citizenship.
He received an AB from Harvard College, with a concentration
in economics, in 1979 and an MBA from the Harvard Business School in
1981. Martin also is the chair of Workbrain Inc. and serves on the
boards of Thomson Corp., Tennis Canada, and the Skoll Foundation. He is
a trustee of the Hospital for Sick Children. He lives in Toronto with
his wife Nancy and children Lloyd, Jennifer, and Daniel.
Posted by sdehaast at 3:45 PM | Comments (0)
September 12, 2006
R&D versus Ad spend
Joseph Jaffe's recent post on R&D spend caught my eye earlier:
Here are the facts:50 years ago: Advertising:R&D ratio was 3:1
By 1970, this had dropped to below $2
By 1995 it was down to $1.52
Today, $1.34 is spent on advertising for every $1 spent on R&D
The stats come from a cover story of Ad Age (May 1st edition).
His comments speak to not only the "new marketing" but also new worldviews of design thinking. I spoke about this at a conference recently, and one slide particularly stood out for me in this context:
Customer Experience as a gift:
"A good gift makes a connection … It means a fresh way of looking at something so the person that receives it thinks of you when they use it. They say: 'How clever, you thought about some part of my life and how to make it work. You didn't just go through the motions on this gift.' " (I think this is a version I found on David Pogue's NYT column, can't remember exactly.)
Joseph again:
In an age where R&D and advertising are quickly becoming synonymous with oil and water, I believe "new marketing" can play a major role in terms of not only bridging this gap, but indeed forging stronger bonds and interrelated dyamics or synergy points between the two disciplines.
(Joseph Jaffe is another local boytjie making good abroad - read his book.)
Posted by sdehaast at 1:14 AM | Comments (0) | TrackBack
September 1, 2006
SA rocks Supernova. Literally. Go Dilana!
I'm talking about a new (to me) reality show from the Burnett stable.
Rock Star: Supernova. The show is about a global search to find a lead singer for Supernova, a rock supergroup featuring Mötley Crüe drummer Tommy Lee, former Metallica bassist Jason Newsted, and former Guns N' Roses guitarist Gilby Clarke.
(Again, this is supposed a blog about innovation, but this is also my lens on the world, so bear with me.)
I really, really like this show. Or the stuttering, bandwidth-choked bits I'm seeing via my media player off MSN's website. I guess I'm a big fan because I'm a closet wannabe-muso...something along the lines of Mike McCready (Pearl Jam) or Dave Matthews. Like every other kid I guess, so maybe it's time I grew up :)
I discovered it via, ironically enough, a music 'discovery' service called Pandora. Except it was a banner ad I clicked on (check out their music genome project).
Pandora in itself worthy of a blog entry on its own. As is Last.fm.
Ok, point: A South African (now living in Texas) has reached the top 5, with the show's finale around the corner. Woohoo.
And she's a hardcore rocker: Meet Dilana Robichaux (nee Jansen Van Vuren). With serious ink that Rich...! and co would be proud of. Respect to you Dilana, your bio paints a long, difficult journey that you've been on.
Ok, so how's this posting related to innovation. Well nothing specific really, but I had some thoughts...
What is mobile content now?
This show would make great iPod Video shorts, especially the Performance episodes. For example, some of Dilana's performances:
Lithium (Nirvana), Ring of Fire (Johnny Cash), Zombie (The Cranberries), Time after Time (Cyndi Lauper), Can't Get Enough (Bad Company), Won't Get Fooled Again (The Who) (Gilby Clarke on guitar), Cat's in the Cradle (Harry Chapin), Every Breath You Take (The Police), Mother, Mother (Tracy Bonham). Watching these clips makes looking for the Pop Idols "X" factor a complete joke.
Of course Verizon Wireless is the one offering the tracks on subscription, but creates an interesting perspective on what's mobile. And the fact that MSN is all over this keeps Apple at bay.
I've commented and spoken here and here about innovation in the mobile space if you want to dig more deeply into this riff. Ha! Can't keep away from this music thing.
Mark Burnett's process.
Not sure if it was a deliberate or emergent strategy on his part, but let's reverse engineer so we can apply it elsewhere: He started the real-life TV idea with the Eco-Challenge, then developed that as Survivor. I'm not sure how he came to realise that partnering with the experts in particular aspirational areas would make great TV (to some). So he connects with Trump and The Apprentice, Rocco with The Restaurant, the above mentioned threesome for Rock Star and Sugar Ray Leonard with The Contender. Next up is Steven Spielberg on a show titled On the Lot.
Lessons to borrow and apply to your world? Define the essence of the model, strip out the content and examine the meta-process, the shared structural elements to the model, and once you've done that, re-apply to other domains. This is similar to Triz methodology.
Ok, I promise to come up with some more in later posts.
Posted by sdehaast at 6:53 PM | Comments (0)
February 17, 2006
Lenses that anchor us
Like many other South Africans, I am very passionate about our national flag, and it irritates me when I see it displayed incorrectly ie. the red part should always be on top when flown horizontally.
And using the flagpole as a reference point (anchor?), the red part should be on the right when flown vertically.
Wrong. This misplacement of the flag arose when I noticed the SA Tourism logo and welcome icon a while back, and it bugged me that someone who should know better got the flag placement wrong. I mean, how could they!
So I phoned them, and spoke to a nice guy there called Mabeka, and he assured me that the logo was definitely correct. Hmmm. Let me check my facts again. Visiting the SA Govt info site, the guidelines indeed call for the red to be on the left hand side, when vertical. But that made no sense to me, and wanted to know WHY. I emailed the relevant department, and got this impressively speedy reply:
Dear Simon...The logic is as follows:The Flag is alike a written document. When you read a document you start from top to bottom, from left to right. According to our Flag, Red is at the top and blue at the bottom. So when the flag is displayed vertically, red should be the first one to be reread, hence it is displayed on the left hand side.
I hope this explanation will be satisfactory.
Themba Mabaso
Director: Bureau of Heraldry
Ah! Ok, now it makes sense. But for me, the real lesson was when our thinking is attached to a certain way of making sense of things, we can very easily regard something as incorrect if it doesn't fit the lens we're applying. This isn't news, mental models and frames of reference are continuously being challenged.
The flag issue though was particularly interesting for me in that I literally had a thinking anchor (the flag pole perspective) that precluded me from seeing the placement in any other way ie. through a document lens.
Most of challenge of creative thinking is being aware of the lenses we're applying to a situation, and to introduce different lenses to view a situation. I wrote about this in the context of movie making some time ago here and here.
Posted by sdehaast at 2:24 PM | Comments (1)
July 25, 2005
Ants, BMWs and digital pheromone trails
Reading an article in the latest Intelligence magazine about Germany’s big tech trends, one part stood out for me:
“...In more advanced systems vehicles could use wireless communications to inform each other about oil puddles, traffic jams, or accidents. BMW is working on wireless networks for cars that will automatically set up connections among vehicles in order to exchange critical sensor information; a car that detects a slippery stretch of pavement, for instance, could relay that information to other cars on the same road. The goal is to create networks of inter-communicating cars that could someday form a sort of automotive Internet.”
This reminded me of Steven Johnson's fascinating, but deeply complex, book, Emergence. One of the areas he writes about relates to how harvestor ants search for food by leaving pheromone trails that fade over time. This allows other ants in the area to know that another ant has foraged in that area and there's no point in going there for a while, until at least the trail fades. These so-called semio-chemicals are powerful communication mechanisms within a self-organised network.
This also highlights a very powerful tool for making creative leaps: borrowing concepts and lenses from other worlds. I wonder what insights the world of ants and an entomologist could give the engineers at BMW, or any participant of the road transport eco-system, in leaving digital pheromone trails along highways?
Posted by sdehaast at 11:34 PM | Comments (1)
June 5, 2005
Ladies & gentlemen, start your engines.
Further to my post about biometric visas, I see that Germany is the latest country to start issuing biometric passports:
"The new passport, valid for 10 years, will include an embedded RFID (radio frequency identification chip) that will initially store a digital photo of the passport holder's face. Starting in March 2007, the holder's left and right index fingerprints will also be stored on the chip." pcworld
I keep seeing businesses around that are so not prepared for engaging the future, like the 1 hour photo stores I spoke about earlier. Businesses that are so rooted to the past, that have no idea about the present. Let alone the future.
Do you, dear reader, have any examples?
Posted by sdehaast at 10:43 PM
February 27, 2005
More McLuhancy: 'Ground' penetrating radar & surf-skiing
I relooked at this reply to Renee Hopkins at Ideaflow the other day regarding a presentation on "Why Innovation" and realised it has resonance to the wider world, especially challenging Western-centric wisdom and models around the innovation argument within the developing world.
==="Innovation often comes as such a surprise, it can only be seen looking backwards."Nothing is as zealous as a recent convert, so excuse my relatively recent discovery of McLuhan's work and being my current Maslow 'hammer'. (Actually it's your fault, thanks to your blog where I saw some comments by Mark Federman, which then got me absolutely fascinated :)
As I quote him on a posting on this issue of predicting the future,
"...When faced with a totally new situation we tend to attach ourselves to the objects ... of the most recent past. We look at the present through a rear view mirror. We march backwards into the future..."
Rear View InnovationHis point: we can best predict the future by probing the present, the essence of his medium is the message quote. But because we're so immersed in it (the 'ground' as he puts it), we don't see it. Only the figure.
The challenge then to the innovator is to develop 'ground penetrating radar'. Hah, just come up with that term now! To see what's going on now and to make sense of its trajectory is to put oneself ahead of the pack. I surf-ski paddle in the ocean, and to catch a swell, I have to be paddling before the swell/wave hits me, otherwise I lose the ride. I think the same goes for a business. If they are waiting for the wave, then paddle, no chance.
==="Why Innovation? … to Do Less and Have more!"
My feeling is that the developing world (of which SA is no exception) runs by a different, agrarian clock, hence the connectedness to seasonal thinking. It also may explain some of the North-South conflicts, however widely or narrowly you define that term ie. hemispheres, inter-country, intra-country (Italy, Germany, Spain).
The 'South' is more connected to the seasonal clock, and have a different worldview to their northern neighbours, who have relied on industrialisation to move on and develop, yet have lost the connection to nature (and a built-in systemic view). I'm still developing this line of thinking, so excuse its paucity of insight.
Anyway, my point: Taking Africa, we have loads of time ie. we have abundant labour resources. So the innovation challenge here is to increase productivity by using simple, appropriate technology (The Appro-Tech "moneymaker" in Kenya is a case in point. A hand powered waterpump that has allowed subsistence farmers to move into a producer category, and is alleged to be contributing to .5% of Kenya's GDP.) EF Schumacher wrote about the concept of appropriate tech. in "Small is Beautiful".
Our innovation goals: reduce poverty, reduce the burden (esp. on rural women), increase growth & development. In short....:"Do more with less."
From a speech I did in 2003 for a Mobile Telecoms conference here in Cape Town:
"In Africa, time is a different concept to in the West. Technologies developed there are geared towards saving time, to do the same thing in shorter, so that more time for leisure is available.One of the amazing things about the Internet is the ability for it to reflect events in realtime.
In an African context, real time access isn’t a priority. Having access to content that is a day to a week old is infinitely more valuable to someone than not having it at all.
Thus the paradigm of needing to be “online” to the Internet for it to be relevant is challenged.
“Take-away” Internet can be a powerful tool in education, providing healthcare, collecting data.
Wizzy Digital Courier, one of the Cape IT Initiative’s Bandwidth Barn successes, delivers Internet content on a USB Flash disk via a courier system to schools, as well as downloading requested websites after hours when call rates are very low.
Combining existing distribution systems with web content demonstrates how powerful a perspective shift can be.
Another difference from the West: Here, we have loads of ‘time’; labour is abundant.
What we need are technologies that produce more with the same human effort. "
Posted by sdehaast at 10:19 PM | Comments (1)
February 24, 2005
Air Taxis and Convergence
Ester Dyson's latest seminar is called Flight School:
"Our goal is to get the pioneers in space and aviation together to trade ideas and opportunities as you build and transform your market. "
One thing that caught my eye in the promo email was about air taxis.
"...The second transformation is the on-demand air taxi business – a marker so new it doesn’t have a simple name yet. Air taxis carrying just one to five people can operate competitively and profitably – or so their proponents claim. They will require an interacting combination of cheaper, more reliable aircraft and business models based on real time schedule, price and customer-preference optimization. All three of these developments are coinciding, and should result in a new market that changes not just aviation but on-the-ground business and living patterns."
Peter Senge, in The Fifth Discipline, talks about the confluence of component technologies that eventually allowed the DC-3 Dakota to take off, from both a technology/aerodymics perspective and from a business model perspective. It's going to interesting to see the evolution of an air taxi business go through the motions.
Senge makes the point that when engineers come up with a new idea that works in the laboratory they call it an invention.
But what the engineer seeks to create is an innovation. An idea that works in the laboratory does not become an innovation until it can be replicated reliably on a meaningful scale at practical costs.
In engineering when an idea progresses from an invention to an innovation, it requires that diverse, “component technologies” come together.
Senge uses the development of the DC-3 to illustrate this.
He notes that the thirty years between the Wright Brothers' first powered flight and the development of commercial air travel were marked by a myriad of failed experiments.
"The early planes were not reliable and cost effective on an appropriate scale... The DC-3, for the first time, brought together five critical component technologies that formed a successful ensemble.They were: the variable-pitch propeller, retractable landing gear, a type of light-weight molded body construction called 'monocoque,' radial air-cooled engine, and wing flaps.
To succeed, the DC-3 needed all five; four were not enough."
Additionally, he notes that it also took the development of radar, airports and commercial airtravel business models to launch the air travel industry (and it related eco-systems).
Some food for thought about what technologies lying around the lab now can blindside you later?
Posted by sdehaast at 10:22 AM
January 26, 2005
Bits vs Atoms 2.0: Cassius, ePassports, and 1hr photo shop
My beautiful, adorable and incredibly intelligent boxer-x-rottweiler, Cassius, filled my life with such joy while he was around (he took on a micro-bus in 2001 and lost). He was also one of the first RFID-chipped animals I knew of, having a tiny ID chip injected into his shoulder years ago. This was to help identify him in case he went missing/got dog-knapped and lost his collar.
Being an early-adopter canine, Cassius highlighted for me early on the potential with RFID (radio-frequency identity) chips and smart-cards.
Recently I got thinking about this area again and what it could mean for business as usual.
The USA is offering incentives to frequent travellers to that country to move to a biometric-based visa system. In time, most countries will require visitors to have biometric id's.
Biometric smart-cards work is this way:
-A template is created of your biometric data, whether it be your face, retina or hand/fingerprint.
-This data is then stored on the chip on the card in a highly encrypted format.
-The card is also encoded with certain rights/permissions, as in access to a building, or country, in the case of a visa.
-The card-holder's identity is confirmed by a biometric reader, which then compares the (live) data to the chip template.
-If the two match, and the access rights are ok, then all is well.
Ok, now getting the template created in the first place needs to be made as easy for consumers as possible, in the case of travellers. I foresee a situation where certain biometric template providers will be licensed to supply this service, according to various standards.
Today, when we need visa or passports photos for travel purposes, one generally goes to the local 1hr photo shop. Smile, snap, snip, and there's your photo. EXTENDING this to the biometric-based future, it makes for these same photo-agencies to invest in this capacity or knowledge area and tap into existing consumer behaviour.
What do photos and biometric templates have to do with each other?
Nothing at the moment, but history is replete with examples of industries that anticipated potential futures and aligned accordingly, as well as wrecks on progress' highway of businesses that didn't sense the future. Those in the atom business (photo labs) need to understand the implications and extensions of a bit-based world.
Posted by sdehaast at 3:53 PM
January 17, 2005
Superglue and poltergeists
Personal observations are great in providing insights into the art of creative thinking, and I love to use these stories to impart these insights, like this earlier one.
7am Friday morning. Went to bed late thanks to my really bad habit of watching TV. My housemate calls me from downstairs, saying that the bathroom door is locked, and no-one's inside. Freaky. Those poltergeists again.
So I stumble downstairs and investigate. Sure enough, the door is closed, turning the doorknob yields a locked door. But how?? The wind slammed the door shut during the night, that's for sure. So I surmise that during the slam, the tumbler in the lock must have flipped over causing it to lock, somehow. And the key is on the inside, and the windows have really effective burglar-bars installed, like any self-respecting house in SA should.
Out come screwdrivers, long-nose pliars and later, satay sticks and superglue. Yes, satay sticks. The latter 'tools' were for me to try retrieve the key through the keyhole so that I could grip it with the pliars, turn it to unlock. Royally screwed that one up when I knocked the key out accidently. And no, there's no gap under the door to slide the key under.
Now I've always conditioned myself that there is ALWAYS a solution to some problem, it just requires that one be asking the right questions.
I then get another key to see if it by some fluke it works.
Key almost fits..but it also indicates to me that the door isn't locked!! Huh?
Now it dawns on me. The shaft inside the doorknob must've been forced back post-slam. So the doorknob is turning on itself, but not being attached to anything, it has no effect.
Solution is now easy - take off doorknob, insert another object wide enough to turn door latch, and bingo.
I thought about this afterwards as to how valuable this experience was for me in creative thinking. The major assumption that I was working on was that the door was locked because the doorknob had no effect. This caused my solution hunting be driven by the wrong questions: how to unlock the door. It should have been, how do I open the door: check all facts about impediments to that task.
Posted by sdehaast at 2:20 PM
December 5, 2004
Innovation at the edge
Telcos are hamstrung by the embedded worldview they have because they started off being a mobile TELEPHONE network.
With the transition from mobile voice to mobile data, new thinking is needed to truly ride this wave.
My article on McLuhans rear-view way of going forward is relevant here:
"gee, now that we've got much fatter pipes, we can run a video feed while we talk to someone."
Bollocks. A video feed of their chin maybe. Watch for the rise in cosmetic surgery bookings.
Broadband (and narrowband) wireless is much more than getting stuff to a handset. A handset/voice centric view will make an operator money (as has done in obscene amounts over the last decade) but do nothing to expand the pie of fresh new product ideas.
Those in play at the various operators need to think beyond the current device paradigm, and think in terms of the possibilities that this creates.
Think music subscription service - take iPod + iTunes Music Store + 3G connectivity. And a healthy dose of outward looking music industry execs. You now have an opportunity to offer consumers as much music as they can listen to for a limited period based on their monthly subscription. And since they're more likely to listen to more stuff, the chances are that they'll buy/keep at least some percent of that. The concept of The Long Tail plays out.
And I'm not talking about a wireless streaming audio service. No, this way you get to keep the music. Music of the Month club kind of stuff. Netflix for phones.
Extend this to audio books. A truly innovative product offering could be that Exclusive Books/Wordsworth, MTN/Vodacom/CellC and
A hybrid DAB digital radio / UMTS service can provide exceptional programming and content choice in your car radio. Think iTrip + cellphone.
This reminds me of the Negroponte switch, except that the switching is between different radio/wireless technologies. (Include as well RFID and Bluetooth networks).
(My fascination with audio rather than video is because you can still do other stuff while listening.)
Back to the realities here at home.
UMTS-enabled medical teams can much more easily perform tele-medicine services. Regarding my comments about narrow-band wireless, smart sensors can monitor water levels in flood- or disease-prone (eg. cholera) areas and rely infomation in a timeous fashion. Read more about SmartDust here.
The big challenge in eradicating poverty with limited resources in the near future is putting the people and resources where they will be most effective. Wireless networks just make it easier to gather that information.
This is possible because of a BIG FAT WIRELESS PIPE.
The point is, be wary of being too definitive about what services you (as an operator) think the public wants. Rather provide the basic services and create a platform for the public to innovate and develop novelties. Boro Douthwaite and Eric von Hipple have some excellent thoughts about this.
By innovation platform I mean allow people who want to tinker have access to the resources. Create a tinker-licence for those early-adopters. See my article [.doc] on user-led innovation for more on this and novelty generation.
So Russell Beattie is 100% correct in saying that Yahoo Mobile should give their staff unlimited access to mobile internet. What an incredible innovation pool. The structures just need to be in place so that the ideas can float freely and cross-pollonate and build on each other.
TiVo has an amazing platform that allows for the tinkering and developing new services by end-users, thanks to it being Linux-based (see here for example. Except from what I've seen, their management has cocked those opportunities up royally.
Essentially what's happening out there is open source innovation, and the more you open up your products to tinkering (with obvious warranty-based and safety provisos), the more interesting stuff you'll get.
Innovation happens at the edge of markets, not in the mainstream.
UPDATE: I'm always amazed by synchonicity. I found these insightful articles after I posted this.
"...If I was a Nokia or a Hewlett-Packard, I would take a fraction of what I’m spending on those buildings full of expensive people and give out a whole bunch of prototypes to a whole bunch of 15-year-olds and have contracts with them where you can observe their behavior in an ethical way and enable them to suggest innovations, and give them some reasonable small reward for that. And once in a while, you’re going to make a billion dollars off it."
UPDATE 2: check this entry out on all-you-can-eat subscriptions and other emerging models in the music industry space.
Posted by sdehaast at 4:08 PM
November 26, 2004
Man Traps
Further to may last entry on the boxes that we create for ourselves through our assumptions, is this quote. It needs to read a couple of times to resonate.
”A trap is a trap only for creatures which cannot solve the problem it sets. Mantraps are dangerous only in relation to the limitations on what men can see and value and do. The nature of the trap is a function of the nature of the trapped. To describe either is to imply the other.”
– Sir Geoffrey Vickers, Freedom in a Rocking Boat.
Heavy bru.
I used the following in a pitch to flesh out the above quote:
· To make sense of the complex world around us, we employ thinking models and scripts to help us cope. These mental models are developed over time through our experiences and environment.
· The models we use to make sense of the world create these boxes, or ‘mantraps’.
· Unfortunately the moment one tries to simplify complexity, detail is lost, and to fill the gaps we use assumptions, stuff that has worked for us in the past in seemingly similar situations.
· In the corporate space, truisms of the past inhibit creativity and growth for the future. My role is to help you surface these assumptions and challenge them.
Posted by sdehaast at 5:02 PM
Bits vs Atoms 1.0: Thinking with new boxes
I avoid using cliches like "think out the box" for a number of reasons, but invariably in describing what I do I end up having to use that term. Same goes for "best practice".
A box, whether it be a mental construct, industry position, or world view based on mental models and assumptions gets to be a pretty safe place. In fact most of the 'boxes' we find ourselves in are of our own making.
I prefer to use the term new box thinking because I try to provide teams with a sense of security from which they can base their new thinking habits from. Being outside of a box is daunting, and most people feel intellectually naked.
In June I got to attend the Smart Card Society conference (thanks Obie) and one of the speakers was from the Reserve Bank. The essence of their talk was the fact that allowing Smart Cards to act as wallets for more than one service (eg. parking meters) was illegal in terms of the Banks Act, as the only people allowed to be third party payment providers were the banks and the Postbank. So they came to tell us that they're busy reviewing the framework to allow for SmartCard wallets to take off.
So that got me thinking...always a dangerous thing :)
And this is part of a bigger area of research that I'm doing around the battle between bits and atoms.
I live in Cape Town and we have parking meters that operate on ADO smartcards. But as I mentioned about you can only load cash to buy parking. What will be interesting to see is the evolution of this model. ADO/City of Cape Town have infrastructure on the ground - terminals in selected stores, parking bay units, parking marshalls on the ground.
Once the SARB's framework is in place, this will mean that ADO cards will be allowed buy other stuff eg. vending machine merchandise, bus/train tickets, hey whatever. If I need to top-up my card I can either go into a store and do it over the counter, or, and here's the interesting point, I can ask the parking marshall to do it via one of the parking terminals.
These terminals become de facto ATMs. I'm not saying that the volumes will be huge (yet), but it is in making connections like this that new opportunities emerge. And I'm not talking less about ADO coming up with the innovations, but rather the parking marshalls who will invariably come up with interesting business/service opportunities.
It is at the user interface that new ideas or gaps emerge. I wonder if the banks are developing new boxes to think from?
Posted by sdehaast at 4:20 PM
